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Esports: The Evolution of Play
Wednesday, July 22  |  1:30PM EDT  |  12:30PM CDT  |  10:30AM PDT
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How can continuity of learning be maintained when students are outside of the traditional classroom? Hear from providers with solutions that keep educators connected and students engaged, regardless of where they are.

Track: The Evolving Classroom  |   Location: VirBELA Board Room
Panelists
Lawrence Franchini
Vice President of Sales, BrainCo
Lawrence has spent the past 20 years in multiple sales and operational leadership roles throughout Verizon. He led Retail, B2B, Authorized Agents, and National Retail channels to award winning performance for over 18 years. In 2020 Lawrence was selected to become a member of the Forbes Business Development Council.

lawrence.franchini@brainco.tech
www.brainco.tech
Jeffrey Palumbo
Lenovo
Jeff Palumbo has over 10 years of experience in the games industry focusing on marketing, ecommerce and engagement strategies, as well as an MBA from Syracuse University in Innovation Management. Jeff’s love for gaming started with the Atari 2600 back in 1982 and is an avid gamer to this day.

jpalumbo@lenovo.com
www.lenovo.com


Scott Dorn
Executive Vice President, Spectrum Industries, Inc.
Driven daily to assist our nearly 15,000 customers overcome their current and future challenges. Twenty-five years of experience assisting our amazing team at Spectrum Industries within the education technology market. Energized and caffeinated to expand our esports advocacy efforts.

sdorn@spectrumfurniture.com
Esports Guidebook
www.spectrumfurniture.com/en/esports
Joe McAllister
Education Esports Expert, CDWG
Joe McAllister is a nerdthelete, high school teacher, varsity wrestling head coach, sponsored a gaming club and is hardware geek. Joe has worked with over 300 schools, both in K12 and Higher Education, to help build their esports programs. Research, stakeholder buy-in, space design and more is how Joe can help.

esports@cdw.com
www.cdw.com/esports